Cloud Gaming Market is expected to grow At CAGR of 37% by 2028

Cloud Gaming Market is expected to grow At CAGR of 37% by 2028

The latest report on Cloud Gaming Market highlights the elements enhancing the developmental scope of the market as well as inhibitors challenging its growth during the forecast period. The study presents information on market segments in terms of product terrain, structure outlook, and distribution channel. It then highlights the verticals responsible for contributing to the remuneration of the marketplace by outlining their growth rate for the analysis period. It further assesses the geographical scope of the industry and sheds light on the performance of the regional markets throughout the review period. Moreover, the competitive sphere of the industry is examined by demonstrating the basic overview of listed companies and pertinent information based on their product portfolios, new trends, and key strategies adopted.

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The global Cloud Gaming market was US$ 884 million in 2021 and is expected to grow at a CAGR of over 37% over the forecast period of 2022-2028.

Market Scope & Overview

The global Cloud Gaming market study comprises comprehensive market analysis and insights across the key market segments and geography. The market report analyzes the global market for the historical period of 2019-2021 and the forecast period of 2022-2028 based on the product installed base, key forecasting factors impacting the market conditions, and major market developments happening in the market throughout the analysis period. practices primary and secondary research for conducting an insightful market study. Various market parameters such as macroeconomic conditions, market environment, government policies, and competitive landscape are thoroughly studied and taken into account while analyzing the market.

The global Cloud Gaming market report also covers value chain and supply chain analysis that provides in-depth information about the value addition at each stage of the product. Market dynamics incorporated in the market study include drivers, restraints/challenges, trends, and their impact on the market throughout the analysis period.

The global Cloud Gaming market includes a market share analysis and market structure overview with detailed company profiling of leading players with their financials, product offerings, major developments, etc. This enables, clients and report buyers to make strong, precise, and timely decisions.

State of Global Economy, COVID-19 Outbreak, and the Russo-Ukraine War Impact

The global economy experienced heavy headwinds, throughout 2019-2021, as some countries witnessed subdue growth, while other countries continued to grapple with economic slowdowns. Also, intensifying tension between the US and Iran along with the tightening sanctions on Venezuela by the US further hampered global economic growth in 2019. Moreover, the heightened trade war between the US and China and the rising trade uncertainty continued to exert adverse effects on the global economy. Amid all these, the COVID-19 outbreak at the end of the year 2019 in Wuhan, China further deteriorated global economic growth.

The COVID-19 pandemic has levied undue pressure across the majority of industries globally and has caused a major economic crisis in the US, India, Italy, UK, Germany, India, Japan, South Korea, the UK, and many others. Many of these countries had announced partial or complete nationwide lockdowns. The governments of several nations have called on people to shelter in place at home, travel restrictions, shut down local businesses, and prohibited social gatherings.

The rapid spread of the virus in the early month of 2020 followed by a second wave of COVID-19 caused a significant change in management strategies of the leading industries which have affected the market or industry at a significant level. Besides, the exit of the UK from the European Union earlier in 2020 and the Russo-Ukraine war in 2022 exacerbated the ever-heightened global uncertainty.

Key Market Segmentation and Companies

Global Cloud Gaming market based on game type, gamer type, device type, streaming type, and region.

•           By Game Type

o          Real Time Strategy (RTS)

o          Role-Playing (RPG)

o          Multiplayer Online Battle Arena (MABO)

o          Shooter (FPS and TPS)

o          Simulation and Sports

o          Others (Sandbox, etc.)

•           By Gamer Type

o          Casual Gamers

o          Professional Gamers

•           By Device Type

o          PC

  • Browser PC Games
  • Download PC Games

o          Console

  • Xbox
  • PlayStation
  • Nintendo Switch
  • Others

•           By Streaming Type

o          Video Streaming

o          File Streaming

Regional Analysis:

North America (U.S., Canada, Mexico)

Europe (Germany, U.K., France, Italy, Russia, Spain, Rest of Europe)

Asia-Pacific (China, India, Japan, Singapore, Australia, New Zealand, Rest of APAC)

South America (Brazil, Argentina, Rest of SA)

Middle East & Africa (Turkey, Saudi Arabia, Iran, UAE, Africa, Rest of MEA)

Leading Companies and Market Players

o          Rockstar Games Inc.

o          Microsoft Corp.

o          Sony Corp.

o          Apple Inc.

o          Google LLC

o          Nvidia Corp

o          Tencent

o          Electronic Arts Inc

o          Broadmedia Corp

o          Intel Corp.

Questions And Answers: Global Cloud Gaming Market

Q1. What is the CAGR that the Cloud Gaming Market is expected to register through the projected duration?

Answer: The Cloud Gaming Market is likely to register a CAGR of 37% over the forecast period.

Q2. What was the total value of Cloud Gaming Market in 2021?

Answer: The value of Cloud Gaming Market in 2021 was USD 884 million.

Q3. Which Are the Key Players in Global Cloud Gaming Market?

Answer: Rockstar Games Inc., Microsoft Corp., Sony Corp., Apple Inc., Google among others are the leading players in worldwide Cloud Gaming Market.

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About the author

Ashwin Naphade

Ashwin Naphade

Ashwin is into digital marketing since the last 2 years and has worked on multiple projects across various industries. He likes posting information and knowledge on multiple topics with an objective to create online visibility as well as share his inputs. His interests also cover the game of cricket (seeing as well as playing) and movies ( a typical bollywood buff).